Build from Units, Spells, and Relics. Copy limits appear on every card.
HOW TO PLAY
Command three lanes, protect your Glow Core, and extinguish the Eclipse before it takes the board.
Wick, Beacon, and Eclipse. Each lane holds one Unit per side.
Keep yours alive while opening a lane to the opposing Core.
WHAT THE THREE LANES DECIDE
The Eclipse Choir shattered the Dawn Engine and trapped the last honest sunrise inside three living Glow Cores.
A match is a contest for one recovered Ember Key. Units are memory-echoes called from the Archive; spells rewrite the moment; relics keep a fragment of the old world alive.
Break the opposing Core to claim its Ember Key, restore a page of the lost Archive, and move your faction closer to controlling the Dawn Engine when the long night ends.
FOLLOW THE LIGHT
Every turn is a short tactical loop. You may play and attack in any order before ending your turn.
At the start of your turn, one card flies from your deck into your hand.
Your Glow reserve refills and grows as the battle continues, up to 10.
Spend Glow to deploy a Unit, cast a Spell, or install a Relic.
Choose a ready Unit, then its opposing Unit or the enemy Core.
Pass to Eclipse. Enemy Units answer, then your next card is drawn.
BUILD YOUR BOARD
Units have attack and health. New Units normally wait one turn before attacking.
Spells resolve immediately, then move to your discard pile.
Relics occupy one of three sockets and keep their ongoing effect active.
CONTROL THE LANES
- Select a Unit marked READY.
- Select the enemy Unit across the same lane.
- Both Units deal their attack damage at the same time.
- If no defender remains, strike the enemy Core.
- Units at zero health collapse into sparks and enter the discard pile.
READ THE BOARD
Protects the lane and must be cleared before the Core can be struck.
May fly over a grounded defender and attack the Core directly.
Enters ready and can attack on the same turn.
Absorbs damage before a Unit loses health.
Stops a Unit from attacking for one turn.
Triggers when the Unit is destroyed and enters the discard pile.